/*
 * SkinInfoCollectionReader.cs
 * Copyright (c) 2006 David Astle
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;

namespace Xclna.Xna.Animation.Content
{

    internal class SkinInfoCollectionReader : ContentTypeReader<SkinInfoCollection>
    {
        protected override SkinInfoCollection Read(ContentReader input, SkinInfoCollection existingInstance)
        {
            int count = input.ReadInt32();
            SkinInfo[] info = new SkinInfo[count];
            for (int i = 0; i < count; i++)
            {
                int boneIndex = input.ReadInt32();
                string name = input.ReadString();
                Matrix transform = input.ReadMatrix();
                int paletteIndex = input.ReadInt32();
                info[i] = new SkinInfo(name, transform, paletteIndex, boneIndex);
            }
            return new SkinInfoCollection(info);
        }
    }
}
